Session Start: Tue Jan 14 14:04:27 2003 Session Ident: #Burned-Ice [14:04] * Now talking in #Burned-Ice [14:05] * RustAngel has joined #burned-ice [14:07] * Macavity sets mode: +o RustAngel [14:17] * Macavity is now known as Mac-GM [14:17] * RustAngel is now known as V [14:17] * Barbie has joined #Burned-Ice [14:18] * Mac-GM sets mode: +o Barbie [14:22] * Barbie is now known as moonlight [14:23] * Natch has joined #Burned-Ice [14:24] * Mac-GM sets mode: +o Natch [14:28] * Maelwys has joined #Burned-Ice [14:29] * Mac-GM sets mode: +o Maelwys [14:31] Ready when you are Mac.. [14:31] ((ok, as soon as Natch gets back, we start. Location: Just outside The Finn's)) [14:32] The niche Natch and Moonlight have found to wait in blocks out the worst of the weather, and Natch's spell shields out the rest. [14:33] Across the street is a squat concrete building that began life as a small factory or warehouse of some kind, whose walls and metal shuttered windows are now completely covered in the grime and graffiti of decades. [14:35] The only light is over a metal door in the side of the building across the street. The door powers open to admit Valentine, then swiftly closes behind him, sliding with a thunk into the metal lined concrete groove designed to hold the door there regardless of whatever might hit it. [14:35] ((moonlight, natch, make perception rolls - Intelligence open ended)) [14:36] 6d6 0 [14:36] moonlight rolls 6d6: 2·2·3·3·3·10 - T#=1 , 6 successes. [14:36] A slight sound catches Moonlight's attention from the end of the alleyway behind Natch and Moonlight] [14:37] rolls 8d6: 2·3·3·3·4·4·5·5 - Target number undetermined [14:39] * moonlight looks down the road across [14:40] The end of the alleyway behind you is cloaked in darkness, the rain making it even harder to see even with thermographics or low=light. [14:42] * moonlight slowly graps for gun and mono [14:42] ((barbie: make another perception roll, TN: 9)) [14:42] 6d6 9 [14:42] moonlight rolls 6d6: 1·2·5·5·5·10 - T#=9 , 1 success. [14:42] [Moonlight catches a glimpse of something metallic dissappearing around the corner at the end of the alleyway.] [14:45] * Natch continues to move slowly, conveying the impression of a couple out for a "public Display Of Affection" and oblivious to their surroundings, but is listening closely to 'Light's descriptions of what she hears on their link [14:45] ((Tim, Barbie: make another open-ended perception test)) [14:45] rolls 8d6: 1·1·1·3·3·5·5·5 - Target number undetermined [14:45] 6d6 0 [14:45] moonlight rolls 6d6: 1·1·1·5·5·8 - T#=1 , 6 successes. [14:45] [Moonlight hears the sound of metal against brick directly above her] [14:45] ((Sigh)) [14:48] * moonlight peers carefully up [14:49] Directly above Moonlight and Natch, a flash of lighting illuminates the wall and highlights a humanoid stick-figure clinging spider-like to the wall above them with three limbs, the fourth extended directly at Natch. [14:49] ((Tim, Barbie; Roll reaction)) [14:49] 12d6 4 [14:49] moonlight rolls 12d6: 1·2·2·2·2·3·3·3·3·5·5·5 - T#=4 , 3 successes. [14:50] 10d6 4 [14:50] Mac-GM rolls 10d6: 3·3·3·3·4·4·4·4·4·5 - T#=4 , 6 successes. [14:50] ((FWIW, Natch has the Perceptive and Clear Thinker Edges)) [14:50] rolls 5d6: 1·3·4·5·5 - Target number undetermined [14:52] The figure above Moonlight and Natch spots them at the same time they spot it, and reacts instantly, a puff of smoke coming from a port on its arm as it fires something at Natch [14:52] * moonlight thinks to go for her monofilament whip. [14:54] * Natch ignores it, counting on his far more extensive than it looks armor to protect him for a moment and lifts his hand from 'Light's back, finger's splayed, thinking of a spell where astral enegry condenses and rips outward in a violent concussion of air... [14:54] 5d6 2 [14:54] Mac-GM rolls 5d6: 2·2·2·4·4 - T#=2 , 5 successes. [14:55] ((Spell, complex action... easy though, it's the spell that works just like a BF shotgun.)) [14:57] rolls 6d6: 3·3·4·4·5·5 - T#=2 , 6 successes. [15:00] the dart fired from the assailant's arm is slowed by the quickened spell about Natch and embeds itself in the layers of armored fatigues beneath without penetrating to the skin. [15:01] ((everyone roll initiative)) [15:02] rolls Initiative 4d6+5 - Total=18 [15:03] 3d6+12 [15:03] moonlight - Initiative 3d6+12 Total=22 [15:04] 4d6+15 [15:04] Mac-GM - Initiative 4d6+15 Total=28 [15:05] The assailant releases the wall and drops directly down on Natch, going for hand-to-hand after it's failed ranged attack. [15:06] ((Umm.... 'Light's sitting on Natch's lap... /me points to his comment above which was involved in my misinterpretting the surprise test)) [15:07] ((However, if he wants to slide her off, that's fine by me...)) [15:07] ((in which case, fi you haven't moved, then the assailant is dropping directly upon both moonlight and natch)) [15:07] ((That works too)) [15:08] ((melee attack)) [15:08] 6d6 4 [15:08] Mac-GM rolls 6d6: 1·1·2·3·3·5 - T#=4 , 1 success. [15:08] ((back)) [15:09] ((natch, moonlight, go ahead and roll your melee)) [15:09] ((Gotta get my book out to figure the defaults, hang on)) [15:09] [have i my mono out yet? ] [15:10] ((not yet, you got no action in the surprise round, and he has init first, so you haven't gotten off even a free action yet)) [15:10] [ ok, handrazors then ] [15:10] ((this is a melee counter to what he is doing)) [15:10] ((that's acceptable)) [15:10] 18d6 4 [15:10] moonlight rolls 18d6: 1·1·1·2·3·3·4·4·4·4·4·4·5·5·5·5·5·5 - T#=4 , 12 successes. [15:10] rolls 3d6: 2·4·5 - T#=6 , No successes. [15:13] From Natch's lap, Moonlight reaches up and grabs the attacker moments before it can hit the two of them and pulls on an arm, swinging it down and away from the two of them as it impacts on the ground at their feet and bounces away in a series of concrete shattering crashes. [15:14] * Natch quirks an eyebrow... "That wasn't a real normal sound for that..." [15:14] "ups.." [15:15] The crumpled heap rolls up against the wall and spreads all four limbs to catch itself before hitting the wall. It crouches there, and another flash of lightning clearly illuminates it for the first time. [15:15] * moonlight eyes around for another surprise [15:17] Thin spidery metalic limbs connect to a thin body that looks like one of those posable dummy models. [15:18] "Oh look, Pet... someone sent us a crash test dummy..." [15:19] Four large, clawed fingers spread out at symetric intervals from the ball-like hand, and the oval shaped head sports the charicature of a face on only one side, the other side blank, polished metal. [15:19] ((moonlight, roll percept again, TN 6)) [15:20] 6d6 6 [15:20] moonlight rolls 6d6: 1·3·4·4·4·16 - T#=6 , 1 success. [15:21] While natch comments on the metal assailant, Moonlight spots two more directly above on the wall. [15:21] ((init 22, barbie, it's your turn)) [15:22] * moonlight draws my gun, fires a burst at the closest [15:22] ((on the wall or the one on the ground?)) [15:22] [ target with smart? ] [15:22] [ closet ] [15:24] ((the closest one is still the one on the ground before you and Natch. there are two on the wall about 5-6 meters above you)) [15:24] [ one on the wall ] [15:25] ((TN for shooting at just one is 7, if you want to shoot at both of them, the TN is 7 for the first and 9 for the second with smartlink)) [15:26] 7d6 7 [15:26] moonlight rolls 7d6: 1·2·2·3·4·4·5 - T#=7 , No successes. [15:26] 7d6 7 [15:26] moonlight rolls 7d6: 1·2·3·4·4·5·5 - T#=7 , No successes. [15:26] [ the bot sucks ] [15:27] The pouring rain makes the two of them hard to see, even 5 meters away, and Moonlight's shots wizz harmlessly past them as the flatten against the wall to avoid the shots. They seem equally at home on both ground and wall. [15:28] ((do you want to reseed the bot?)) [15:28] ((/me points to The Gyre. JUST did... that was silly)) [15:28] * moonlight glides of Natch's lap [15:29] ((init 18, Natch go)) [15:29] ((the three of them go at 18 again as well, but they'll let you go first Tim ;)) [15:30] "Try to leave at least one's torso and head intact, Pet..." says Natch as he rolls to his feet and lifts a hand over his head... flickering bleedover from astral space outlines his hands and his hair crackles... a gout of elemental electicity pulsing and wavering upward... [15:31] ((roll it)) [15:32] rolls 12d6: 2·2·3·3·3·3·4·4·4·4·5·5 - Target number undetermined [15:32] ((Oh for fuck's sake...)) [15:32] ((Karma...)) [15:32] rolls 12d6: 1·1·2·3·3·4·4·5·5·5·5·10 - Target number undetermined [15:33] ((your TN is 7 because of the rain and darkness, so 1 success)) [15:33] ((10 S electrical, with secondary electrical effects)) [15:33] 3d6 4 [15:33] Mac-GM rolls 3d6: 1·2·5 - T#=4 , 1 success. [15:33] 3d6 4 [15:33] Mac-GM rolls 3d6: 2·3·5 - T#=4 , 1 success. [15:34] Both of the constructs on the wall spring from the wall and dodge the gout of electrical energy as they flip over in the air and land on either side of their compatriot on the ground, forming a loose semi-circle about Natch and Moonlight [15:36] The two undamaged ones land and leap for Natch and Moonlight respectively, while the other pauses to regard the melee [15:36] 6d6 4 [15:36] Mac-GM rolls 6d6: 3·3·3·4·4·4 - T#=4 , 3 successes. [15:36] 6d6 4 [15:36] Mac-GM rolls 6d6: 2·3·3·3·5·5 - T#=4 , 2 successes. [15:37] ((Natch roll melee against the first, need more than 3 successes to beat, Moonlight, you've got the second, more than 2 succcesses to beat)) [15:37] 9d6 4 [15:37] moonlight rolls 9d6: 1·1·2·2·4·4·4·5·5 - T#=4 , 5 successes. [15:37] ((Ain't gonna happen...)) [15:37] ((Hm. actually... I can use combat pool...)) [15:38] rolls 17d6: 1·2·2·2·2·2·3·4·5·5·5·5·5·5·5·5·5 - T#=6 , No successes. [15:38] ((for crying out loud... at least it doesn't JUST hate you, Hon :-/)) [15:40] ((bleagh. Impact armor, not ballistic, right?)) [15:42] ((yes)) [15:42] ((one sec, looking something up)) [15:45] ((10 Imp armor, Body 6 to resist)) [15:46] ((moonlight, what's your melee damage?)) [15:47] [ 3 + improved handrazors ] [15:48] ((Natch, you resist 6D damage)) [15:49] Sparks fly as moonlight ducks under her assailant and scratches up the body with her improved hand razors. Next to her, Natch's clothing is shredded by the vicious attack, but he remains unharmed, protected by the magic-enhanced armor. [15:50] ((Seeing as a 16 power hth attack is tougher than a PAC)) [15:50] ((you do realize that Impact 10 is ridiculous on a humanoid, that's like the equivalent of a helo with a light tank's armor)) [15:50] ((yes, that's 6D before the armor negates it)) [15:51] ((/me nods... it is very intense, and involves large chunks of his cash and magic... mostly his major thing... and yes, I know it's notable, and if any of these bastards gets away, he may have trouble in future)) [15:51] rolls 6d6: 1·2·3·3·3·4 - T#=2 , 5 successes. [15:51] ((Hm. karma)) [15:51] rolls 1d6: 3 - T#=2 , 1 success. [15:52] ((L Dmg... Trauma Damped)) [15:52] The third one watches the ineffectiveness of the attacks and charges at Natch looking to knock down and pin the mage [15:52] ((/me looks at his one remaining kp and hopes the dice start behaving)) [15:52] 6d6 4 [15:52] Mac-GM rolls 6d6: 2·3·3·5·5·5 - T#=4 , 3 successes. [15:52] ((melee counter, one more time Tim)) [15:53] ((Whee)) [15:53] rolls 9d6: 2·2·3·3·4·4·4·5·5 - T#=6 , No successes. [15:54] Natch falls down heavily as his legs are taken out from under him, and finds himself pinned to the ground by one as the other sits on his chest and raises a free hand for a killing blow. [15:55] ((init 12, Moonlight go!)) [15:55] * moonlight opens fire on the one on natch [15:55] [ target with smart? ] [15:57] ((TN is 13 because of full darkness and you're firing into melee)) [15:57] ((One assumes that doesn't take enhanced senseware into account, or elfie eyes and such?)) [15:58] [ 13? them i'm firing blind, thats only +8 ] [15:58] ((oh, Moonlight has natural thermographic? TN is 11 then)) [15:59] [ natural low light ] [15:59] ((firing blind is still 14)) [15:59] ((She's definately an elf, yeah ;-)) [15:59] ((and smnartgun is another -2, right?)) [16:00] ((here's the target sit: No light, Heavy rain, Moonlight is in Melee, and she's firing at a an assailant in melee with Natch, without hitting Natch)) [16:01] ((A messy nasty shot, yeah ;-)) [16:01] ((That's +4(with thermographic, +8 with natural low-light), +1 for rain, +2 for melee, +4 for not hitting Natch -2 for smartlink)) [16:03] 14d6 11 [16:03] moonlight rolls 14d6: 1·1·1·2·2·2·2·3·3·3·4·5·5·5 - T#=11 , No successes. [16:03] 14d6 11 [16:03] moonlight rolls 14d6: 1·1·2·2·2·2·2·2·3·4·5·5·8·10 - T#=11 , No successes. [16:03] 14d6 11 [16:03] moonlight rolls 14d6: 1·1·2·2·2·3·3·3·4·4·4·5·5·17 - T#=11 , 1 success. [16:09] Moonlight caps off a shot as she continues dodging her assailant, and takes the one atop Natch in the back. [16:11] 2d6 3 [16:11] Mac-GM rolls 2d6: 3·8 - T#=3 , 2 successes. [16:13] The bullets slam into the metal back and gouge out chunks of metal as the bullets riccochet off, the creature is thrown off of natch by the force of the impacts and sprawls on the ground. [16:19] * Now talking in #Burned-Ice [16:19] ((alright, what was the last thing I typed?)) [16:19] Mac-GM: 2d6 3 [16:20] 2d6 3 [16:20] Mac-GM rolls 2d6: 3·3 - T#=3 , 2 successes. [16:21] The burst of armor-piercing bullets gouge out thick chunks of metal as they impact, and the creature is thrown off of Natch to sprawl on the ground beyond [16:21] ((init 8, Natch and the three assailants go)) [16:22] * Disconnected Session Close: Tue Jan 14 16:22:35 2003 Session Start: Tue Jan 14 16:25:13 2003 Session Ident: #Burned-Ice [16:25] * Now talking in #Burned-Ice [16:25] ((gah)) [16:25] * Macav|ty is now known as GM-Mac [16:25] [16:16] The burst of armor-piercing bullets gouge out thick chunks of metal as they impact, and the creature is thrown off of Natch to sprawl on the ground beyond [16:25] [16:20] * Joins: Macav|ty (~MacavityN@cloaked.bayber01.nj.comcast.net) [16:25] ((thanks)) [16:25] ((init 8 Natch, and the three assailants go)) [16:26] The 'crash-test dummy' in melee with Moonlight attempts to rend the flesh of the beautiful japanese elf again. [16:26] * Timdalos has joined #Burned-Ice [16:26] 6d6 4 [16:26] GM-Mac rolls 6d6: 2·3·4·5·9·11 - T#=4 , 4 successes. [16:27] ((moonlight, roll melee again)) [16:27] * Mac-GM has quit IRC (Ping timeout: 360 seconds) [16:27] * Timdalos is now known as Natch_ [16:27] 9d6 4 [16:27] moonlight rolls 9d6: 1·1·2·2·3·3·5·5·11 - T#=4 , 3 successes. [16:27] 5d6 4 [16:27] moonlight rolls 5d6: 1·3·4·5·8 - T#=4 , 3 successes. [16:27] ((total # of successes?)) [16:28] 6 [16:30] ((what are you using in melee? you could have gotten out your monowhip by now if you want)) [16:30] [ handrazors ] [16:31] * Natch has quit IRC (Ping timeout: 360 seconds) [16:31] * Natch_ is now known as Natch [16:31] 2d6 2 [16:31] GM-Mac rolls 2d6: 4·5 - T#=2 , 2 successes. [16:33] Again Moonlight dodges the attack and rakes her handrazors against her opponent, but the razors leave only flying sparks as they scratch the hard metal surface armor. [16:33] ((Natch, go ahead)) [16:35] with a frustrated growl, Natch flares, a strange glow of leaking astral energies enveloping his form and fading away, taking him with it as his mass takes the same route any magically formed or disperssed mass does, an astral nova of leaked energy erupting, but he leaves the physical plane nonetheless, the robot assaulting him clanking a few inches to the ground where a living opponant would have still held him [16:38] ((Gotta jet in five, have work)) [16:39] ((I'll be back at 10PM CST. If everyone'd like to continue then it's a definite possibility.)) [16:40] ((No way Barbie'll be up, and with my eye infection acting up, not real sure about me, either ;-/)) [16:41] ((natch, roll your magic, TN 2)) [16:41] rolls 4d6: 1·3·3·4 - T#=2 , 3 successes. [16:42] * V is now known as RA-Work [16:43] The three constructs before you glow with an eerily familiar astral energy, as Natch peers easily through their masking to view the spirits inhabiting the metal constructs. [16:44] Their quarry suddenly vanished, the three peer simultaneously at Natch's floating astral self, and then break off their fight, leaping onto the walls and dissappearing onto the rooftops. [16:44] ((moonlight, you get a chance for one action as they depart)) [16:45] * Natch drops back into the mundane as rapidly as possible "THIS could be a problem..." [16:45] * moonlight slices at one with my mono [16:45] 14d6 3 [16:45] moonlight rolls 14d6: 1·2·2·2·2·4·4·4·4·4·4·5·8·9 - T#=3 , 9 successes. [16:46] ((actually, the TN is 8 because of the full-darkness penalties, but still 2 successes)) [16:46] ((/me admits to wondering how you can achieve full darkness outside in the plex, but okies...)) [16:47] 2d6 2 [16:47] GM-Mac rolls 2d6: 3·5 - T#=2 , 2 successes. [16:48] ((hmm..)) [16:49] The monowhip lashes out in Moonlight's hand, wrapping itself about the head of one of the constructs, and it slices cleanly through as it climbs up the wall, the head falling to the ground with a clatter just before the rest of the body follows. [16:50] the body remains in one piece for a moment, before suddenly falling apart into a pile of hollow metal parts upon the ground [16:50] * moonlight eyes that show [16:53] ((the only reason it's full dark is because you're in an alleyway with a storm pouring down, the clouds, mist and rain all attenuate the background light to the barest levels. Too low for even low-light to function fully)) [16:54] ((do you want to examine the pieces of metal?)) [16:54] ((/me nods... Natch wants to pick up traces of the animating spirit energies)) [16:57] ((barbie, moonlight can physically examine the pieces as well, if she risks using a little light)) [17:04] * Retrieving #Burned-Ice info... [17:05] * GM-Mac changes topic to 'Quest for a Name' [17:05] * Natch drops in a formal pose to his knees by the pieces, hand extended in a ritualistic type gesture to barely touch the hollow, now vacant head of the metal form... [17:06] ((are you going to do this outside? or take the pieces with you, it will take a few hours)) [17:07] ((Err...? It will? Why would that be? I'd think an immediate and isntantaneous following would be the only way it could work at all...?)) [17:07] ((Name Quests are instant, I'm fairly sure... /me checks...)) [17:08] * Maelwys has joined #burned-ice [17:08] ((not necessarily. and once you have the name if you want to summon and bind it, it will take a hermtic circle and conjuring library)) [17:09] ((NM, it's Great Form Quests that are instant...)) [17:09] ((Sorry... ok, he'll take the head with him... we'll need to somehow leave a message for V though)) [17:25] 1d6 [17:25] GM-Mac - Initiative 1d6 Total=2 [17:25] * Natch frowns... "I need to follow those little fragger's aura traces as fast as I can... without their bits, it'll be damn near impossible for me to reach where they came from..." [17:27] ((if you're thinking of leaving a message for V. after what just happened I wouldn't be surprised if Natch and moonlight just left.)) [17:28] ((Natch is paranoid though... and did you hear me say it was going to be a completely HONEST message? Or just a message? >;-)) [17:29] * Natch moves over to 'Light and stands close behind her, one arm around her waist, and a bit lower, he triggers much-practiced flows of astral energy, wrappign Power around her and lifting them both into the air [17:31] ((where are you headed? do you take all the pieces with you?)) [17:32] a few feet off the ground, he concentrates, his free hand extended, and raw kinetic force shotguns from his hand, slamming into and ripping up chunks of concrete and brick, fairly well at random, since all he wants is to make a mess similar to something blowing up, or a horrendus battle... a gesture followed immediately by the scouring astral burn of his autoclave spell, scrambling any coherent spell signiture traces left from his casting [17:32] ((As many as he can conveniently lug, and he'll splatter the rest)) [17:33] ((Then they fly home)) [17:34] ((Well, that's SORTA a message for V ;-)) [17:34] ((Admittedly, it's rather a cryptic one, but...)) [17:37] When they arrive, Natch poses 'Light carefully in a nice crsytal-chain suspension harness, so she's situated as a fairly nice comfey lounge chair, and then he turns... um... most of her... to glass, and settles back to examine his finds, seeking the astral threads leading to his quarry [17:38] ((That about what you had in mind?)) [17:38] ((I'm fairly certain barbie is passed out by now)) [17:45] ((um...sure.)) [17:46] ((LOL. This IS Natch & Moonlight... that's how 'Light relaxes, tbh)) [17:46] ((make an assenssing test on the pieces)) [17:47] rolls 10d6: 1·2·2·2·3·3·4·4·5·11 - Target number undetermined [17:47] ((Sigh. This Bot today... DAMN)) [17:47] The remaining traces of the spirit's aura give you the lead you need to follow it back to it's metaplane. [17:48] ((are you projecting?)) [17:49] ((Well, for a Quest, you project directly to the plane, so... basically, yeah)) [17:50] ((Well, directly to the Dweller, and if you pass his freaky ass, THEN to the plane)) [17:50] Upon leaving your physical body behind, you find yourself floating in the darkness, awaiting the Dweller on the Threshold. [17:51] A form materializes before you, shimmering into view. For a moment you can't believe what you see before you. [17:51] Your wife stands with her hands crossed, wearing one of her favorite outfits and looking exactly as she did the last time you saw her alive. [17:51] * Natch sighs to himself, wishing he could feel 'Light's contented aura and body supporting him, dreading, as always, the sadistic psychological visciousness of the Dweller... [17:52] "Nathaniel.." she whispers, "Don't drive so fast.." [17:52] * Natch winces. "Damnit... Do you think I don't KNOW I'm totally fragged by the fact I didn't... ' he sighs again, just looking, face expressionless [17:53] The darkness becomes a blur of speed around you, and you find yourself back in the car, your wife beside you and the baby in a seat in the back. You feel at peace, and full of happiness as you look at your wife's smiling face.. [17:53] For a moment, you forget who you are now, and you're back with your family. [17:54] The car suddenly shudders, and there's an explosion as a car tire blows out. [17:54] "I..." he throws his hands up helplessly. "You know. I know. And the man who DID do it is dead. I let my own self die with you, so I could become someone who could avenge you. And we all know it's not a matter of justice, or truth, or reality, it's a matter of emptiness inside that won't go away" [17:54] You attempt to recover from it, only the car itself starts falling apart, your wife screams, and in a flash you relive the experience. [17:55] As the magic returns to you, you find yourself at the feet of your wife again. [17:55] ((scratch that)) [17:55] * Natch looks down. Then looks up sharply. "Enough, Dear... Dweller... Self... Pick a different scene to play. I already KNOW this is a flaw. A wound. It heals slowly. Find a failing I can do something about, and I'll work on it" he finishes ironically. [17:56] as the magic returns to you, you find your wife in your arms, bleeding from all of her wounds. [17:56] "Save me..." [17:56] "Nathaniel..." [17:56] Suddenly the tools are there, everything you need to save her at hand.. [17:57] ((make a medicine test, TN 2)) [17:57] * Natch just holds her, since his REAL wife didn't get that mercy. Trying to stay apart... to balance the anguish and the thirst to become WORSE than those who killed her. To mitigate the hunger for death to a hand bloody, but tempered with justice... fearing, as always, that the monster moved inside when he killed it. [17:58] ((Hrm... he knows Treat... his instinct, an EXTREMELY strong desire, would be to use magic... the magic that while he was in shock, only saved himself, to save her too)) [17:59] ((I'd call it on a Willpower vs 6 type strong, tbh... shall I roll it?)) [17:59] rolls 6d6: 1·4·5·5·5·11 - T#=6 , 1 success. [17:59] he grabs instinctively for the magic, but it is not there. Nothing answers his call [18:00] ((The dweller has chosen differently..)) [18:00] * Natch barely... retains control... growling, rage and hatred a black fire nova hot inside him, raging at the Dweller quite persoanlly even as his medically trained hands perform their duties, swift and sure... [18:01] rolls 6d6: 1·2·2·4·4·9 - T#=2 , 5 successes. [18:02] You work flawlessly, but strangely enough, everything you do to close her wounds somehow causes them to rent open even more, blood spilling across your hands as her distant laughter - bizzarely twisted - fades away along with the scene. [18:02] * Natch stops, and stands. [18:03] "ENOUGH" [18:03] ((congrats you have passed the test of the Dweller on the Threshhold to the Toxic Metaplane)) [18:03] Your voice echoes in the emptiness... [18:03] 1d6 0 [18:03] GM-Mac rolls 1d6: 4 - T#=1 , 1 success. [18:34] not a difficult quest, so after the dweller fucks around with Natch's head, you arrive in the citadel and obtain the name you seek. [18:37] * Natch decides to do some studying before attempting the summoning and binding... as mentioned, the karma and questions to the Air Elemental he knows, in terms of if there's ANY way to purge a tox spirit of it's toxicity and return it to it's "Healthy" form... [18:42] <<>>>