|"Take care when you fight monsters not to become one yourself. If you stare long enough into the abyss, the abyss looks back through you." --Santayanna|
Macavity got burned. Big time. He cut and run from his team when they turned on him. Then he spliced a deal from the Johnson. Get the goods back in three days and he'd get the same deal the Johnson made with the original team -- half a mil in certified cred.
He knows who screwed him. The problem is he doesn't know how far screwed he is. And whether they're still screwing with him. All he knows is that he's not going to let them take his girl and get away with it. So he's after them. But he's going to need some help. A lot of help.
Welcome to the shadows, chummer.
|"The issue isn't whether you're paranoid. I mean, look at this shit. The question is whether you're paranoid enough." -Max, Strange Days.|
Welcome to Macavity's interpretation of an Awakened Seattle. Where the shadows are thick with misery and suffering. Where cold, faceless megacorps twitch governments along like puppets on long strings. A fierce dichotomy between the monochrome suits in their safe Arcologies and the splashes of neon, chrome and black of counter-culture grown wild underground and in the streets. Where predators roam the alleyways in the night, and even grandmothers carry handguns.
|"When you step over that line, you step from the dark into the light. For two hours you are not allowed to live life." -Alegria|
This is a cinematic game of Shadowrun. A game of larger-than-life heroes, colorful NPCs, and cunning and vicious villans. As such, I've instituted a few house rules to facilitate this John Woo styled action game.
For dramatic martial art combat between powerful villans & the player's characters, and to hasten combat between hirelings (1st level mooks!), the base TN for martial arts combat between characters is the opponent's skill rating in the martial art he is using.
Secondly, to encourage PCs to pick up multiple martial art skills, additional martial art skills may be used as complementary skills for the character's primary discipline.
Instead of using Combat pool to dodge, a character with an athletics
specialization in gymnastics & acrobatics may roll that specialization
alone instead. No Combat Pool may be added to this role. This reflects
a character using acrobatic flips, leaps, and rolls and relying solely
upon his skill to avoid gunfire instead of upon his combat instincts.
Using gymnastics or acrobatics to dodge will also allow a character to effectively move at a running rate while avoiding the +4 penalty to his own target numbers while imposing a +2 penalty against opponents. This reflects the fact that the character is in control of his movements through his skill, and thus can concentrate more on aiming while dodging than a character simply trying to get away from the gunfire.
Installing a second smart-link system in the other hand allows a character to apply the -2 modifier even while using a second weapon. The second smartgun link superimposes a targeting crosshair in a different color than the other smartgun link.
|Macavity||The "Mystery Cat"|
|Natch||Research Chemist turned Mage/Assassin|
|Moonlight||A living work of art, as deadly as she is beautiful|
|Crystiana||Raving Cat Shaman, with a host of spirits|
|Leviathan||Street Samurai with a hidden past.|
|Minx||Ancients elven go-ganger as deadly with blades and elementals|
|Chalk||Combat Medic & Driver.|
|Arsenal||Former undercover Lone-Star Operative gone native shadowrunner|
|Blackwidow||Ares Special Operations Sniper Deceased|
|Darin||ex-UCAS Ranger Rigger turned Mercenary|
The warehouse, ground floor & second floor
Calfree or Bust!
Renraku Smash & Grab!
Arcology Floor 22 - Elevator Bank
Arcology Roof Helipads
Things to Do in Denver When You're Dead
Safehouse - Basement
Safehouse - First Floor
Safehouse - Second Floor
Safehouse - Third Floor
|Return to the Isle Of Shadows|