RACES


Here's a list of races available in my games along with additional notes. The major metahuman races are capitalized and boldfaced and are followed by all the currently documented sub-varients of that race. The creation costs are reworked from FASA's rules to reflect the population distribution of the various metatypes.

Creation
Cost
RaceModificationsEdgesFlaws
0HUMANNo ModsNo EdgesNo Flaws
30
  • Vampire
  • No Mods Enhanced Physical Attributes;
    Enhanced Senses; Essence Drain;
    Immunity (Age, Disease, Poison);
    Regeneration;
    Thermographic Vision
    Aggravated Damage: Fire;
    Induced Dormancy: Wood;
    Essence Loss;
    Allergy Sunlight, Severe;
    Dietary Requirement(Blood);
    Bio-Rejection
    10DWARF+1 Bdy, -1 Quick,
    +2 Str, +1 Will
    Thermographic Vision,
    +2 Body, disease
    Short,
    15
  • Koborokuru
  • +1 Bdy, +2 Str,
    +1 Will
    Thermographic Vision,
    +2 Body, disease
    Short, furry
    15
  • Menehune
  • +2 Bdy, -1 Quick
    +2Str, +1 Will
    Thermographic Vision,
    +2 Body, disease
    Short, furry
    15
  • Gnomes
  • +1 Bdy, -1 Quick
    +2 Str, +2 Will
    Thermographic Vision,
    +2 Body, disease
    Short,
    30
  • Goblins
  • +1 Bdy, -1 Quick
    +2 Str, +1 Will, -2 Int
    Enhanced Physical Attributes;
    Enhanced Senses; Essence Drain;
    Immunity (Age, Disease, Poison);
    Regeneration;
    Thermographic Vision
    Aggravated Damage: Fire &
    Iron; Essence Loss;
    Allergy Sunlight, Severe;
    Dietary Requirement(Flesh);
    Bio-Rejection
    5ELF+1 Quickness, +2 ChrLow Light Vision No Flaws
    10
  • Wakyambi
  • +2 Chr, +1 Will Low Light Vision
    10
  • Night Ones
  • +2 Chr, +2 Quickness Low Light VisionMild Allergy, Sunlight
    10
  • Dryads
  • +3 Chr, -1 Str, -1 Bod Low Light Vision,
    Animal Empathy
    Mild Allergy,
    Urban Areas
    +30
  • Bain Sidhe
  • +2 Chr, +1 Quickness Enhanced Physical Attributes;
    Enhanced Senses; Essence Drain;
    Immunity (Age, Disease, Poison);
    Regeneration; Fear; Cold Aura
    Low Light Vision
    Aggravated Damage: Fire, Silver;
    Induced Dormancy: Wood;
    Essence Loss; Bio-Rejection
    Allergy Sunlight, Severe;
    Dietary Requirement(Blood);
    Mild Allergy: Urban Areas
    5ORK+3 Bod, +2 Str, -1 Chr, -1 Int Low Light VisionNone
    10
  • Hobgoblin
  • +2 Bod, +2 Str, -1 Chr Low Light VisionNone
    10
  • Oni
  • +2 Bod, +2 Str, -1 Chr,
    -1 Int, +1 Will
    Low Light Vision,
    Magical Aptitude
    None
    10
  • Ogre
  • +3 Bod, +2 Str, -1 Int Low Light VisionNone
    15
  • Satyr
  • +2 Bod, +2 Str, -1 Chr,
    -1 Quickness, +1 Will
    Low Light VisionNone
    +30
  • Wendigo
  • +3 Bod, +3 Str, -2 Chr, -2 Int Enhanced Physical Attributes;
    Enhanced Senses; Essence Drain;
    Immunity (Age, Disease, Poison);
    Regeneration;
    Low Light
    Aggravated Damage: Fire &
    Ferrous Metals; Essence Loss;
    Allergy Sunlight, Moderate;
    Dietary Requirement(Flesh);
    Bio-Rejection
    10TROLL+5 Bod, -1 Quick, +4 Str,
    -2 Int, -1 Will, -2 Chr
    Thermographic, +1 Reach,
    Dermal Armor (+1 Bod)
    None
    15
  • Cyclops
  • +5 Bod, -1 Quick, +6 Str,
    -2 Int, -1 Will, -2 Chr
    Thermographic, +1 Reach+2 TN for
    ranged attacks
    15
  • Fomori
  • +4 Bod, -1 Quick, +3 Str,
    -2 Int, -1 Will
    Thermographic, +1 ReachNo Flaws
    15
  • Giants
  • +4 Bod, -1 Quick, +5 Str,
    -2 Int, -1 Will, -2 Chr
    Thermographic, +1 ReachNo Flaws
    15
  • Minotaur
  • +4 Bod, -1 Quick, +3 Str,
    -1 Int, -1 Chr, -1 Will
    Thermographic, +1 ReachNo Flaws
    30
    30
    SASQUATCH+4 Body, +3 Str, -2 Int Low Light Vision, +1 Reach
    Magically Active(Shamanic)
    Furry, Mild Allergy:
    Urban Areas
    +20GHOUL+2 Bod, +1 Str, -1 Int
    , -2 Chr, -1 Essence
    Enhanced smell;
    Enhanced Hearing;
    Dual-Natured;
    +1 Running Multiplier;
    Claws (STR)M
    Mild Allergy, Sunlight;
    Blind;
    Dietary Requirement;
    Sensitive System

    Humans

      Homo sapiens sapiens
    Description: Humans stand about 1.7 meters high and weight about 70 kilograms. Skin coloration ranges from pinkish-white to ebony. There are three major ethnic groups, each of which varies considerably in size, coloration, and hair distribution and quality, but the ears are always rounded, the skull has 32 teeth, and the women have 2 mammae.
    Habitat: Humans prefer to dwell in above ground, roofed structures.
    Habits: Most humans prefer daytime activity. Their diet is omnivorous. Human populations live in small family groups, pairs of adults, or alone. The worldwide average human life span in 55 years. The breeding season is unrestricted. Gestation is 266.5 days.

    Vampire

      Human Metahuman Vampiric Virus
    Description: Humans infected by the Human Metahuman Vampiric Virus become the sterotypical Vampire.

    Dwarf

      Homo sapiens pumilionis
    Description: The average dwarf is 1.2 meters tall and weights 54 kilograms. His coloration is usually pinkish-white or light tan, but may be as dark as ebony. Female dwarfs have 2 mammae, and all dwarfs have 32 teeth. Dwarf legs are disproportionately short, making them porr runners. Their torsos are wide, with great breadth at the shoulders, endowing the subspecies with increased arm strength. Their body hair is well-developed and head hair profuse; males have extensive facial hair. The dwarf nose tends to be large and long and the ears slightly pointed.
    Habitat: This subspecies prefers artificial or natural caverns in wilderness areas. In urban environments, dwarfs show a preference for dwelling in basements or subbasements.
    Habits:Dwarfs may be active by day or night. Their diet is omnivorous. Populations form small family groups, and though they show isolationalist tendencies, small enclaves are found in communities all over the world. Their life span in unverified, but predictions based on metabolic rates run to more than a hundred years. Their breeding season is unrestricted. The gestation period is 284 days.

    Goblins

      Human / Metahuman Vampiric Virus
    Description: Dwarves infected with the Human MetaHuman Vampiric Virus are transformed into Goblins. Virally induced changes include the loss of almost all body air and fat; the later induces emaciation to the point that its skeletal structure is clearly visible. Goblin ears are larege, long, and slightly pointed. Their favorite food is raw meat, and they prefers the dark recesses of abandoned buildings or underground caverns. As with other HMHVV-afflicted species, most goblins suffer from severely reduced intelligence, though they remain capable of some coherent speech.

    Koborokuru

    Japanese dwarfs, called koborokuru, are slightly smaller than their Western counterparts and possess extensive body hair. Like other metahumans, koborokuru are not looked upon kindly in Japanese society. In fact, Japanese anti-metahuman prejudice has saddled koborokuru with an undeserved reputation as rude and primitive individuals. Like gnomes, koborokuru prefer rural and wilderness areas over urban environments.

    Menehune

    The menehune, or Children of the Land, are named for the original "little people" of Hawai'i. Menehune are shorter than most dwarfs and possess luxuriant body hair, thick muscles, large noses, bushy eyebrows and stringy hair. According to local legends, the menehune's ancestors came fromt eh lost continent of Mu, or Atlantis, but modern biologists and anthropologists place little stock in such fables.

    Gnomes

    Members of the gnome subgroup inhabit Central Europe and Asia Minor. Gnomes are distinguished from common dwarfs by longer noses and a shorter, more childlike physique. Gnomes tend to favor rural environments over urban settings. Most cling to the behaviors traditionally attributed to their race by mythology and seem unnerved by modern technology. All known magical gnomes are shamans.

    Elf

      Homo sapiens nobilis
    Description: The height of the typical elf is 1.9 meters, and his weight is 72 kilograms. Coloration is pale pink to white or ebony. The females have 2 mammae, and all elves have 32 teeth. Nobilis is more slender than sapiens and has a lighter build, though the bone structure and musculature are equally strong. The slenderness is exaggerated in nobilis of Polynesian and Australian aboriginal origin. Elven body hair is sparse, but head hair is usually luxuriant and extremely fine. Elven hair is usually straight or slightly wavy, and is almost always worn long. There are also several populations showing tightly curled head hair, however. The eyes are almond shaped; in darker-skinned nobilis they are often slightly protuberant. The ears come to a definite point.
    Habitat: In urban areas, elves inhabit standard human structures. In wilderness areas, they prefer to live in structures built of natural materials or living plants.
    Habits: Elves are nocturnal beings. Their diet is vegetarian. They tend to live in small groups, preferably apart from the rest of humanity. The elf life-expectancy is unverified, with possible life spans of several hundred years, but metabolic studies are inconclusive. The elven breeding season is unrestricted. Gestation is 360 days.


    Bain Sidhe

      Human Metahuman Vampiric Virus
    Description: Elves infected with the Human Metahuman Vampiric Virus are transformed into Bain Sidhe (pronounced Ban-she) They prefer desolate places near human habitation and live off the Essence of their victims, whom are terrified into flight by the Bain Sidhe's haunting wail and pursued until they drop from exhaustion.

    Wakyambi

    The wakyambi are an extremely rare elven subgroup native to Africa. The wakyambi often lack pointed ears and are noticeably thinner and taller than other elves, many growing as tall as trolls and a rare few even taller. Wakyambi almost always possess black or brown skin, although rare albino wakyambi are known to exist, characterized by white skin, no body hair and red eyes. All known albino wakyambi shun the modern world and live deep within the jungles of the African heartland.

    The Night Ones

    A mostly European metavariant of elves known by their own choice as the Night Ones, possess the distinguishing physical characteristic of fine fur covering their bodies. This layer of fur is indistinguishable from skin at a distance, but the fact that the fur ranges in color from black to violet to blue, with some rare examples of green and a very deep orange, makes this metavariant quickly apparent at close range. The Night Ones' hair and eyes are usually a tint of their skin color, though a few rare Night Ones have silver hair and eyes.
    Because the most common colors of fur are the dark shades, the general public almost immediately dubbed these elves the Dark Elves. Despite popular urban myth, the night ones are not a cult or an "evil" elven subgroup. Found mainly in Europe, an increasing number of Night Ones have been appearing in the Tir nations. Night ones have a mild allergy to sunlight and so prefer to live and work at night, but otherwise they resemble other elves.

    Dryads

    Dryads are an all-female metavariant of elves characterized by an average height of just more than 1 meter and hair color that appears to change with the season of the areas in which they live (for example, brown or white in winter months, bright green in the summer and various oranges, reds and yellows in the autumn months). All dryads have dark brown eyes with no visible pupils.
    No matter where they are born, all dryads migrate to forested or wooded areas as soon as they are capable of traveling on their own--the further away from the urban sprawl, the better. The longer they live in these isolated areas, the more feral they become, in a voluntary seperation from society that includes speaking a language only other dryads understand. While scientific studies cannot pinpoint any specific medical reason for it, dryads exhibit a Mild allergy to urban areas, displaying all the physical and mental strains common to any allergy sufferer whenever they travel away from their home. All known dryads are shamans who follow a variation fo the Great Mother totem. The dryads call their totem Father Tree but the game stats are the same.

    Ork

      Homo sapiens robustus
    Description: Orks are 1.9 meters tall and weight 95 kilograms. Their skin coloration varies from pale pink to ebony, but includes greys and greenish tints as well. Ork bodies are proportioned similarly to that of sapiens, but robustus is more heavily built. Head hair is usually more prominent than the sapiens ethnic group from which the individual robustus was derived. The ork nose tends to be broad and the lips thin. The ears show definite points and are sometimes elongated as well. The ork skull has 32 tetth, with greatly enlarged lower canines. Ork females have 2 mammae.
    Habitat: Usually in roofed buildings or underground.
    Habits: Orks are active day and night, but seem to prefer the night. Their diet is omnivorous, but with a distinct preference for meat. Populations form large groups, often with a tribal structure. The typical life span appears to be between 35 and 40 years. Their breeding season is unrestricted. Gestation is 187 days.

    Wendigo

      Human Metahuman Vampiric Virus
    Description: Orks infected with the Human Metahuman Vampiric Virus are transformed into Wendigo. Virally induced changes include growth to around 2.5 meters, the widespread development of white fur. In addition, the canines become very pronounced, and the nails are hardened into claw-like weapons. Wendigos feed on teh flesh of humans and metahumans and derive psychic sustenance from their victims as well. They typically induce others to partake of a cannibalistic feast. This seems to create a psychological dependence ofn such food in teh victim, who then aids the wendigo in spreading its habits, creating a secret society of cannibals. The members of such a group are unaware that they will ultimately become meals for the wendigo. Which seems to prefer the Essence of such corrupted spirits. Many wendigos are shamans of predatory totems such as WOlf or Shark. They use their magical skills to enhance their hunting, and some wendigos use illusion magic to disguise themselves and walk unseen among their prey.

    Hobgoblin

    The hobgoblins of the Middle East are smaller and slighter than most ork variants. Hobgoblins' greenish skin tones, sharp teeth and dark, beady eyes give them a fierce appearance, which has contributed to the anti-metahuman prejudice in the Middle East, among Fundamentalist sects. Hobgoblins are also distinguished by their vicious tempers and strong sense of personal honor, which demands that hobgoblins avenge any slight or disrespect directed toward them.

    Oni

    Japanese orks, or oni, have bright red, blue or orange skin. Less apparent physical characteristics include slightly protuberant eyes; enlarged, pointed ears; and horns. Additionally, oni display a higher than average propensity for magical ability. Oni are reputedly treacherous and hostile, but this view seems more a product of Japanese anti-metahuman prejudice than of any inherent oni characteristics.

    Ogre

    Members of the European ogre subgroup are shorter and stockier than most orks. They possess smoother skin and less body hair than other orks, as well as pronounced jaw lines.

    Satyr

    Members of the Mediterranean satyr subgroup often possess relatively small physical builds, furry lower bodies, cloven hooves and small, curly horns. Popular myth to the contrary, satyrs are not all musicians or "party animals." Nearly all satyrs possess magical abilites and follow the way of the shaman. Most follow the totem of Bacchus. This totem resembles the Greek god of the same name.

    Troll

      Homo sapiens ingentis
    Description: Trolls measure 2.8 meters and weight 225 kilograms. Skin color varies from pinkish-white to mahogany brown, and usually remains unchanged after ingentisization, or transformation into troll form. Ingentis body proportions differ from those of sapiens, with the ratio of arm-to-leg length significantly higher in ingentis. Trolls are very heavily built and occasionally exhibit dermal bone deposition, resulting in spines, rought surface texture, or an armor plated effect. Body hair is usually well developed, but may be absent altogether. Head hair is usually more prominent than among the sapiens ethnic group from which the individual ingentis was derived. The nose tends to be broad. The ears show definite points and are sometimes elongated. The sloped skull has 34 teeth; lower canines are enlarged and molars display extreme convolutions, which researchers interpret to mean that ingentis teeth are constantly regenerating. Troll females have 2 mammae.
    Habitat: Trolls who live in wilderness areas use caverns and converted structures such as bridges for their dwelling places. In urban areas, they prefer areas shunned by "normals," such as sewers or derelict buildings.
    Habits: Trolls prefer nighttime activity. Their diet is omnivorous. Populations usually congregate in small groups, which often cohabit with subspecies robustus. Metabolic studies and direct observation indicate a life expectancy of about 50 years. The breeding season is unrestricted. Gestation is 259 days.

    Cyclops

    Greek and Mediterranean trolls, known as cyclops are larger and more heavily muscled than other trolls but lack most of the dermal bone deposists common among trolls. They are most easily distinguised by the fact that they have only a singl eye. All cyclops either have only one horn, or in rare instances, no horns.

    Fomori

    Fomori are Irish/Celtic trolls whom also lack dermal bone deposits and are generally considered attractive by other races. Like many metahumans of Celtic descent, fomori possess a higher-than-average propensity for magical ability.

    Giants

    Nordic trolls are fairer and taller than other trolls and lack either dermal bone deposits or horns. For unknown reasons, giants seem to have a greater than average tendency toward genetic reversions.

    Minotaurs

    Minotaurs are an unusual Mediterranean mutation of the troll metatype, distinguished by pronounced snouts, wide-set eyes, long bull's horns and extensive body hair.

    Sasquatch

      Pesvastus pilosis
    Description: The sasquatch stands 2.9 meters and wieghts 110 kilograms, It is a dark-skinned, upright biped with large feet. Its black or dark brown body hair is double-layered, though the hair may be silver-tipped, especially on the upper back and head of older individuals. The sasquatch can mimic a variety of sounds, including the hunting calls of other creatures. Its ears are small, often disappearing under the head hair, but its nose is prominent and flared. The sasquatch skull has 28 teeth and the female has 2 mammae.
    Habitat: Forested regions
    Habits:The sasquatch is active at all times. Its way of life is similar to that of the gorilla (believed now extinct in the wild). It is vegetarian, peaceful, and curious. It fights only when attacked, though it demonstrates elaborate threat behavior. All known Sasquatch appear to be some kind of shaman, exhibiting magical powers and control over nature spirits. The creatures live in small family groups, though individuals may range far from the group while foraging. Sasquatches nest permanently in groves or caverns, but sometimes prepare temporary nests in thickets when traveling at a distance from teh home nest. Life expectancy is believed to be more than 40 years. The breeding season is unrestricted.

    Ghoul

      Manesphagus horridus
    Description: Ghouls commonly stand 1.7 meters tall and weigh 78 kilograms. They are a goblinized form of human or metahuman. The change results in a rough, scabrous hide and the loss of all body hair. Skin coloration varies from dead-white to ashen gray, depending on the ghoul's original ethnic group. The fingers of a ghoul's hand elongate greatly and its nails harden into claws. Its skull has slightly enlarged jaws that contain 28 teeth. These are modified to a consistent jagged shape. The females have two mammae
    Habitat: Crypts, abandoned properties near graveyards, and densely populated slums.
    Habits:Nocturnal. Ghouls are infected with the Kreiger Strain of the Human Metahuman Vampiric Virus. A ghoul feeds on dead animals, usually humans. Its diet and sanitary habits often result in a nauseating odor that emanates from the creature's pores. If no suitable buillding is available, the ghoul will often dig its own burrow. Though usually found in packs of 6 to 20, some ghouls wander alone. Such specimens tend to be extremely aggressive and have greater-than-average physical characteristics. A ghoul's life expectancy is similar to its subspecies of origin. Its breeding season is unrestricted.

    Special Rules

    Ghouls may be of any race originally. Create a standard character, then infect them with the HMHVV (Kreiger Strain). If done during character creation, make a Body(6) Test after infection and apply the following results to the character:

    0 Successes-2 Chr, -1 Int
    1 Success-1 Chr, -1 Int
    2 Successes-1 Chr
    3 SuccessesNo Mods
    4 Successes+1 WillBetter than Human
    Return to the Isle Of Shadows

    Original races by FASA, additions by Macavity