Name:  Devon Wilks		Street Name:  Wires		Resources	A 1,000,000
Player: Arnand Kularajah	Age: 29	Hair:  Black		Skills		B 30
Race: Human			Height:  6'5"	Eyes: Grey	Attributes	C 20
Sex: Male			Weight:  160	Skin:  Fair	Race		D Human
   								Magic		E Mundane
Edges & Flaws 						
Curiosity			-3 	
Hidden Past			-1	(Used to work for MI-6)
Amnesia/Distinctive Style 	-2	(Adopted Bond Personality)
Venus' Blessing			+1
Bonus Attribute Points		+5
Bonus SKill Points		+2
Overconfident			-1
Addiction: Cigarettes		-1

Attributes: 20+5		Essence:  0.65		Skills: 30+2
             Initial  Mod Total	Reaction:  8		Skill			Rating
Body:  		4      0    4 	Initiative:  1d6	Electronics B/R		  6
Quickness:	6     +2    8	Combat Pool: 9d6	Firearms		  6
Strength:	2     +2    4 	Task Pool: 4d6		Stealth / Urban		 4/6
Intelligence:	4     +4    8 	Karma: 3		Computer / Software	 3/5
Willpower:	4      0    4 	Karma Pool: 1d6		Etiquette / Street	 1/3
Charisma:  	5      0    5				Electronics		  5
							Car/Sportscar		 1/3
							Athletics		  2
Initial funds:  1,000,000		Contacts
Current funds:	    4,331			Fixer: Nate
Middle Lifestyle:   5,000			Decker: AcIdbUrN
2 fake SINs:	  100,000

Clothing & Armor			Conceal     Ballistic	Impact	Price ()
Thermal Regulation Suit			  14		1	   1	8,000
Mortimer "Greatcoat"			  11		4	   2	1,000
Versace Suit				   9		1	   2	  900
Saville Row Suit			   9		2	   1	1,000

Equipment & Gear			Conceal	     Rating	Weight	Price ()
Cigarettes				15				      9
Cigarette Case				12				     50
Synthetic Print Duplication Kit						    500
	2 sets of Level 4 Supplies			4		  1,600
Duct Tape (70m)								     20
Leatherman								     60
Keypad Sequencer Rating 6		10		6	0.5	 18,000
Maglock Passkey Level Rating 10		13		10	0.3	100,000
Stealth Line (100m) & Catalyst Stick				3	    205
Grapple Gun							2.25	    450
Ascent/Descent Kit						2	    250
Ascent/Descent Harness						0.25         75
Shhh 7000 Sound Suppressor		 -3			0.1	 11,250
Shock Pads						1		    200
Ares Mirror Smarts			10				  6,500
Speedholster (conceal)			+2				    600
Concealable Shoulder Holster		+2			0.1	    100
Improved Silencer (+1 rating)		-2		+1	0.2	  5,000
Armament Briefcase			  3				    450
Wrist Phone w/Flip-up Screen						  1,500
Electronic ToolKit			  3				  1,500
Ruthenium Fibers 6m2							 10,000
Imaging Sensors (4)							  4,800
Steel Lynx Drone (covered in Ruthenium fibers listed above)		150,000
	Handling: 4/6	Speed: 40/80	Body: 4    Armor: 12
	Apilot 2	Signature: 5
AErodesign Condor II LD SD-41                                            45,000
	Handling: 5	Speed: 30/90	Body:  1   Armor: 3
	Apilot 3	Signature: 11
BMW Z-3
	Handling:	Speed:		Body:  4   Armor:
	Apilot 2	Signature:	
Headmounted Comm Set
Helo Piloting Skillsoft Rating 4			4		  1,200
Video Camera w/ zoom lens						    400
10 CCD Cameras w/ remote transmitter					 10,000
Booster Electronics Skillsoft Rating 8					  8,000
Misc. Skillsofts & Knowsofts
Memory
Electronics supplies


Weapons		            Conceal	Ammo	Mode	    Damage	Range	Price
Colt Cobra TZ-118		5(2)	32(c)	SA/BF/FA	6M	SMG	1,000
Ares Assault Machine Pistol	6(8)	40(c)	SA/BF/FA	6L	Pistol	1,000
Walther Secura			6	12(c)	SA		9M	HP	  500

Ammunition & Explosives		Damage			Cost
Anti-Personnel Rounds		+1 Damage, +2 Power	100

Bioware				Body	Price ()
Muscle Augmentation Level II	1.6	90,000
Trauma Damper			0.4	50,000
Cerebral Booster Level II	0.8	110,000

Cyberwear						Essence		Price ()
Cyber Ears						0.2		  4,000
	Extended Range (0-20hz, 20khz-100khz)				  4,000
	Spatial Recognizer					0.2	  1,200
SPU Sound Level 2 (Alpha)				0.12		 30,000
	Integral 2-channel mixer
	Rating 4 Damper Program 		(16Mp)			  8,000
	Rating 6 Amplifier Program (+90db)	(36Mp)			 36,000
	Rating 5 Sound Filter Program (Low-pass, 
		band pass, high pass filters)	(5Mp)			 12,500
	Sound Analysis Program

Cyber Eye Replacements (Alpha)				 0.16		  45,000
	Thermographic						 0.2*	   3,000
	Ultraviolet						 0.1
	Infrared						 0.1
	Active Rangefinder					 0.1	   2,000
	Protective Covers					  0	     500
Vision SPU Rating 1 (Alpha)				 0.16		  13,500
	Display Link
		Internal Status Display
		Time display
	Flare Compensation Program					     500
	Rating 3 Low-Light Program					   6,000
	Rating 3 Vision Magnification Program				   6,000
	Rating 3 Microvision Program					
	Image Recognition Software (Expert System)			   1,200

Internal Headware Memory (20Mp)				0.4		  20,000
Encephalon Level 4					1.75		 115,000
Vehical Control Rig Level 1 (Alpha)			1.36		  36,000
Cranial Remote Control Deck Rating 4 (250m range)	0.3		 100,000
Smartgun Link Level II (Alpha)				0.25		   9,600

Cyber Forearm (Right)					0.65		  70,000
	Lifelike Skin covering
	Fingertip Lighter				0		     250
	Fingertip Expert Lockpicks			0		  18,000
	Fingertip Datajack Level 4			0		   4,000
	Fingertip Laser Microphone (Level 6)		0		   9,000
	Shockhand					0		   1,300
	Retractable Hand Blade				0		  10,000
	Gernade Holdout					0		     500
	Garrote Wrist Wire				0		     500

Tooth Compartment (Break)				0		   1,500
	One dose Kamakazi						      50



Background

Devon Wilks began his career in the British SAS as the resident electronics expert for 
their raids on terrorist activities.  Responsible for maintaining communications between 
the SAS members and disrupting or breaking into the communications of the enemy he picked 
up cyber modifications replacing his eyes and ears and the implantation of an Encephalon, 
VCR, and Cranial RCD to better enable him to break into systems.  Over time he picked up 
bioware like a cerebral booster to help him hack into secure systems faster, a Trauma 
Damper to deal with the constant headaches that his work entailed, and some Muscle 
Augmentation to make him feel more like one of the team.
	During a very badly disrupted raid on a dockside club called "The Blasted Dock", 
Wilks was knocked unconscious by a grenade that sent him flying through a second story 
window and onto the docks below.  Regaining consciousness momentarily he crawled to the 
closest cover that he could find....in a pile of crates destined for the UCAS.
	He spent the trip drifting in and out of consciousness waking as they approached 
the DeeCee port.   The explosion had somehow caused him to forget his past with the SAS, 
leaving him only shattered memories and the skills and equipment that he had on him at the 
time.  The crew of the ship--many of whom were ex-shadowrunners that regularly put in shore 
leave at the club that had been raided by the SAS raided--assumed that he was a shadowrunner 
from England and gave him the LTG number of a fixer he could get in touch with.
	Since then he has been trying to piece back his life.  What little he remembered of 
England and his life there reminded him of the last James Bond movie that came out.  He 
believes that it is quite possible that he was a spy for Great Britain, now lost to MI-6, 
but he has discovered that life as a shadowrunner is quite satisfying.  He really has no 
inclination to go back to work for the British government, but he would still like to find 
out more about his past.  Recently he made friends with a young decker going by the call 
sign of AciDbuRn he met on the Matrix and has been using her services to follow leads as 
he discovers them.

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