Firearm Frames

Hold Out [civ]
Design Cost: 10
Weight: 0.5kg
Conceal Rating: 8
Firing Modes: SS
Spaces: None
Light Pistol [civ]
Design Cost: 25
Weight: 1kg
Conceal Rating: 6
Firing Modes: SA
Spaces: Barrel, Top, Under, Grip
Heavy Pistol [civ]
Design Cost: 35
Weight: 1.5kg
Conceal Rating: 5
Firing Modes: SA
Spaces: Barrel, Top, Under, Grip
Machine Pistol [sec]
Design Cost: 85
Weight: 3kg
Conceal Rating: 5
Firing Modes: SA, BF
Spaces: Barrel, Top, Under, Grip
Submachine Gun [sec]
Design Cost: 65
Weight: 3kg
Conceal Rating: 4
Firing Modes: SA, BF
Spaces: Barrel, Top, Under, Grip, Stock
Shotgun [civ]
Design Cost: 65
Weight: 4kg
Conceal Rating: 2
Firing Modes: SA
Spaces: Barrel, Top
Sport Rifle [civ]
Design Cost: 75
Weight: 3kg
Conceal Rating: 2
Firing Modes: SA
Spaces: Barrel, Top, Under, Grip, Stock
Sniper Rifle [sec]
Design Cost: 400
Weight: 5kg
Conceal Rating: None
Firing Modes: SA
Spaces: Barrel, Top, Under, Grip, Stock
Assault Rifle [mil]
Design Cost: 80
Weight: 5kg
Conceal Rating: 2
Firing Modes: SA, BF, FA
Spaces: Barrel, Top, Under, Grip, Stock
Carbine [see required modification] [sec]
Design Cost: 75
Weight: 4kg
Conceal Rating: 3
Firing Modes: SA, BF, FA
Spaces: Barrel, Top, Grip

Caliber Matrix

 HOLPHPMPSMGSHSRSNAR
.22 Ammo Cap: 4 (clip)
Damage Code: 4L
Design Cost: -10 DP
Ammo Cap: 15 (clip)
Damage Code: 5L
Design Cost: -5 DP
             
.38   Ammo Cap: 10 (clip)
Damage Code: 6L
Design Cost: +0 DP
             
9mm Ammo Cap: 4 (clip)
Damage Code: 5L
Design Cost: +0 DP
Ammo Cap: 12 (clip)
Damage Code: 6L
Design Cost: +0 DP
  Ammo Cap: 35 (clip)
Damage Code: 6L
Design Cost: +0 DP
Ammo Cap: 20 (clip)
Damage Code: 6M
Design Cost: +0 DP
       
.357     Ammo Cap: 10 (clip)
Damage Code: 8M
Design Cost: +1 DP
           
.40 Ammo Cap: 2 (clip)
Damage Code: 4M
Design Cost: +5 DP
  Ammo Cap: 10 (clip)
Damage Code: 9M
Design Cost: +0 DP
           
10mm     Ammo Cap: 10 (clip)
Damage Code: 9M
Design Cost: +0 DP
  Ammo Cap: 15 (clip)
Damage Code: 7M
Design Cost: +5 DP
       
.44 Ammo Cap: 2 (clip)
Damage Code: 5M
Design Cost: +5 DP
  Ammo Cap: 8 (clip)
Damage Code: 9M
Design Cost: +2 DP
           
.45 Ammo Cap: 2 (clip)
Damage Code: 5M
Design Cost: +5 DP
  Ammo Cap: 8 (clip)
Damage Code: 9M
Design Cost: +2 DP
  Ammo Cap: 10 (clip)
Damage Code: 8M
Design Cost: +5 DP
       
.50 Ammo Cap: 1 (breech)
Damage Code: 6M
Design Cost: +7 DP
  Ammo Cap: 6 (clip)
Damage Code: 10M
Design Cost: +5 DP
        Ammo Cap: 8 (clip)
Damage Code: 14D
Design Cost: +20 DP
 
.30-06             Ammo Cap: 5 (mag)
Damage Code: 7S
Design Cost: +0 DP
   
.308             Ammo Cap: 8 (mag)
Damage Code: 8S
Design Cost: +10 DP
  Ammo Cap: 20 (clip)
Damage Code: 8S
Design Cost: +10 DP
5.56mm               Ammo Cap: 10 (mag)
Damage Code: 10M
Design Cost: -10 DP
Ammo Cap: 20 (clip)
Damage Code: 8M
Design Cost: +0 DP
7.62mm             Ammo Cap: 5 (mag)
Damage Code: 9S
Design Cost: +5 DP
Ammo Cap: 10 (mag)
Damage Code: 14S
Design Cost: +0 DP
Ammo Cap: 20 (clip)
Damage Code: 9M
Design Cost: +5 DP
10 gauge           Ammo Cap: 8 (mag)
Damage Code: 11S
Design Cost: +10 DP
     
12 gauge           Ammo Cap: 8 (mag)
Damage Code: 10S
Design Cost: 0 DP
     
16 gauge           Ammo Cap: 8 (mag)
Damage Code: 9S
Design Cost: -5 DP
     

Frame Design Features

Unavailable Mounting Space: An otherwise available space not available due to design or price considerations. This space is not available for any design, so if the weapon you design doesn't have a barrel space, you cannot get the Suppression design option.
Design Cost: -5 per space unavailable
Weight Factor: +0
Conceal Factor: +0
Max. Rating: NA
Steel Construction: All-steel construction. This is the cheapest and one of the easiest ways to maufacture a firearm, but it is also a heavier way.
Design Cost: -5
Weight Factor: +5%
Conceal Factor: 0
Max. Rating: NA
Alloy Construction: The standard firearm of the twenty-first century is made of an alloy construction. Lighter than steel and just as durable, it is a popular manufacturing method.
Design Cost: 0
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA
Polymer-resin Construction: Incorporating polymer-resins into design introduces great weight reductions depending on how much metal is replaced. Polymer-resin weapons do not have the sturdy nature of their metal cousins, and as such are liable to malfunction or break when under high stress. [sec]
Design Cost: +10 per level
Weight Factor: -2% per level
Conceal Factor: +1
Max. Rating: 5
Ceramic Construction: Ceramic construction is the cutting edge of weapon materials design. High-impact strength ceramics, with high temperature tolerances and incredibly smooth surfaces reduce weight at an amazing rate. The sleeker lines also provide a higher concealability rating. [mil]
Design Cost: +20 per level
Weight Factor: -5% per level
Conceal Factor: +2
Max. Rating: 5
Advanced Alloy Construction: Bleeding edge, beyond the SOTA design. Advanced alloys are molecularly bonded ceramics, metals and polymers. Zero-gee manufactured alloys and the molecular bonding processes shave incredible amounts of weight and bulk, all while retaining, and even surpassing alloys and steel in strength. This technology is in extremely limited production, consisting of field-test and research weapons only. It is an advanced military grade design.
Design Cost: +100 per level
Weight Factor: -10% per level
Conceal Factor: +1, +2, +2, +3, +4
Max. Rating: 5
Underbarrel Mounted Weapon: This integrates a secondary weapon into the main weapon. Available on Assault Rifle frames only. [mil]
Shotgun: A cut-down shotgun (12- or 16-gauge) used primarily as a close-up personal defense weapon.
Design Cost: +50(12-gauge), +40(16-gauge)
Weight Factor: +1.5kg
Conceal Factor: -2
Max. Rating: NA
Space Used: Under
Grenade Launcher: A cut-down mini-grenade launcher used for short- to moderate-ranged heavy support.
Design Cost: +100
Weight Factor: +2kg
Conceal Factor: -3
Max. Rating: NA
Space Used: Under
Carbine Modification: This modification is for Assault Rifle frames only. It uses a submachine gun-sized frame with a rifle-sized cartridge. The carbine modification also requires the Telescoping Stock modification (space cost already factored).
Design Cost: see above
Weight Factor: see above
Conceal Factor: see above
Max. Rating: NA
Weight Modification
Design Cost: +2 per level
Weight Factor: -0.10kg per level
Conceal Factor: 0
Max. Rating: 5
Compact Design: This is incompatible with the Carbine Modification.
Design Cost: +5 per level
Weight Factor: 0
Conceal Factor: +1, +1, +2, +2, +3
Max. Rating: 5
Suppression: An integral Silencer or Suppressor. This uses the "Barrel" space on a weapon. A Silencer cannot be used in a burst-fire (BF) or fully-automatic (FA) weapon; a Supressor is used in those weapons instead. [sec]
Design Cost: +50 (silencer), +75 (suppressor)
Weight Factor: +0.15kg
Conceal Factor: -1
Max. Rating: NA
Space Used: Barrel
Telescoping Stock
Design Cost: +5
Weight Factor: +0.5kg
Conceal Factor: +1 when retracted
Max. Rating: NA
Space Used: Stock

Ammunition Design Features

Capacity Increase/Decrease
Design Cost: +5 / 5 rounds added (round up)
Weight Factor: +0, +1kg if twice base capacity
Conceal Factor: -1 (at 150% base capacity), -2 (at 200% base capacity)
Max. Rating:
Firing Mode Modification
Single Shot
Design Cost: +0 (HO), +0 (LP), +0 (HP), +0 (SH), +0 (SR), +0 (SN)
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA

Semi-Automatic

Design Cost: +1 (HO), +0 (LP), +0 (HP), +0 (MP), +0 (SMG), +0 (SH), +0 (SR), +0 (SN), +0 (AR)
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA

Burst Fire [sec]

Design Cost: +10 (HP), +0 (MP), +0 (SMG), +20 (SH), +0 (AR)
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA

Fully-Automatic [mil]

Design Cost: +15 (MP), +5 (SMG), +0 (AR)
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA
Firing Method Modification: This modification allows for different styles of discharging cartridges.
Blowback: System of operation in which the bolt is not locked to the barrel at the moment of firing, the cartridge being held in place solely by the inertia of the bolt. Breech pressure eventually overcomes this inertia and forces the bolt back.
Design Cost: -10
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA

Delayed Blowback: A blowback (qv) weapon in which the rearward movement of the bolt is mechanically delayed for a brief period to allow the chamber pressure to drop to a level at whcih it is safe to open the breech.

Design Cost: -5
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA

Gas-Operated: Weapon in which the cycle of operation is performed by gas pressure. The gas is part of the propellant gas, trapped from the barrel through a port or regulator, and directed either against a piston or against the bolt or bolt carrier. The gas pressure causes the bolt to be unlocked and driven rearward to commence the cycle for the next shot.

Design Cost: +5
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA

Recoil Operated: A weapon in which the cycle of operation is performed by power derived from the recoil movement of the barrel. The barrel and bolt recoil locked together long enough to allow the chamber pressure to drop. The barrel is then halted and the bolt unlocked and allowed to continue back to complete the cycle. When the bolt has returned and chambered the cartridge, barrel and bolt then run forward into battery, locked together as they do so.

Design Cost: +0
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA

Electrical Operation ("Impulse"): Electrical Discharge uses a short spark, fed from a capacitor embedded in the magazine, across two leads to ignite the cartridge. This requires the Caseless Ammunition Design option. It also increases the cost of clips by +200%. This method achieves high rate of fire and the lack of moving parts causes near-silent operation. The weapon fires faster than HVAR (20 rounds on full-auto), but due to the incredible rate of fire, suffers only one-half of the recoil of HVAR. This is an advanced military technology.

Design Cost: +450
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA
Ammunition Feed Method
Standard: Pistols use an in-grip feed standard. Shotguns use an internal magazine. Rifles and Submachine guns use a feed in front of the trigger assembly.
Design Cost: +0
Weight Factor: +0
Conceal Factor: +0
Max. Rating: NA

Reversed ("Bullpup"): Available for Submachine guns and Rifles only.

Design Cost: +15
Weight Factor: -5% total calculated weight
Conceal Factor: +1
Max. Rating: NA

Top-Feed: Fed from an assembly either along top of the barrel or stock (if available). This is found only in Submachine guns or Rifles.

Design Cost: +5
Weight Factor: +0
Conceal Factor: -1
Max. Rating: NA

Belt-Feed: Strictly limited to Assault Rifles and the heavy weapons beyond, this modification allows a weapon to use belts of up to 100 rounds of ammunition.

Design Cost: +10
Weight Factor: +0
Conceal Factor: +0
Max. Rating: NA
Ammunition Loading Methods: Refer to SR2 p. 95 or SR3 p.280 for the number of actions it takes to reload.
Clip: A removable magazine fed by a spring action. Clips are standard in the 21st Century for most firearms.
Design Cost: 0
Weight Factor: +0
Conceal Factor: 0
Max. Rating: NA

Magazine: A magazine is internal storage for cartridges. This method is found in Rifles and Shotguns, but is incompatible with burst-fire (BF) or fully-automatic fire (FA).

Design Cost: +0
Weight Factor: +0.5kg
Conceal Factor: +1
Max. Rating: 8 (SH), 16 (Rifle)

Drum: A drum is a cylindrical spring-fed clip that can greatly increase ammunition capacity. A weapon may be designed to accept both a drum and a clip by selecting both options.

Design Cost: +1 DP per 10 rounds.
Weight Factor: +0kg (empty), +2kg (full)
Conceal Factor: -2
Max. Rating: 50 rounds

Breech: With this method, new cartridges are directly inserted into the breech by the user. This limits the ammunition capacity to the number of barrels. In small arms, this design is found in hold-out pistols, old-style sporting rifles and shotguns only.

Design Cost: +5 per Barrel
Weight Factor: +1kg per Barrel
Conceal Factor: -1 per Barrel
Max. Rating: Number of Barrels

Cylinder ("Revolver"): This design utilizes a rotating cylinder to load new cartridges. There is a limit of six (6) cartridges with this option. Not compatible with burst-fire (BF) or fully-automatic (FA) fire.

Design Cost: -5
Weight Factor: +0.10kg
Conceal Factor: -2
Max. Rating: NA
Caseless Ammunition Design: Adds 20% to ammunition capacity.
Design Cost: +20
Weight Factor: -20%
Conceal Factor: +0
Max. Rating: NA
CAWS Design: (SH, 12-gauge only) The CAWS design is a military improvement on the standard (2-3/4 inch) shotgun cartridge. A CAWS cartridge is 3-inches long, capable of carrying a much more powerful load. A CAWS shotgun cannot fire standard shells, nor can a standard shotgun fire CAWS shells. This is a security technology.
Design Cost: +50
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA

Recoil Design Features

Advanced Chamber Design: Revolutionary chamber design traps and diverts propellant gases to absorb some of the recoil. Can only be used in a Gas-Operated weapon.
Design Cost: +20
Weight Factor: 0
Conceal Factor: 0
Max. Rating: NA
Personalization: This option allows for the end-user to adjust the grip to a more comfortable setting, thereby giving one point of recoil reduction.
Design Cost: +15
Weight Factor: 0
Conceal Factor: 0
Max. Rating: 1

Recoil Compensation Options
Gas Vent: Gas-vent systems vent muzzle gasses at a specific angle to help overcome muzzle climb when firing. Rating is by level. Cannot be combined with any other barrel-mounted option. All gas-venting systems are compatible with standard barrel-launched grenades.
Design Cost: +15 / level
Weight Factor: +0.15kg / level
Conceal Factor: 0, -1, -2
Max. Rating: 3
Space Used: Barrel

Improved Gas Vent: An improved variety of the Gas Vent, this option provides (Level +1) recoil compensation. Restrictions as above.

Design Cost: +25 / level
Weight Factor: +0.15kg / level
Conceal Factor: 0, 0, -1, -2
Max. Rating: 4
Space Used: Barrel

Gyro Mount: A stabilization harness that acts to neutralize movement and recoil penalties. When worn, it adds +1 to Ballistic and Impact armor. It cannot be concealed when worn; the Conceal factor below only applies to the mounting on the firearm. Recoil Rating is 5 for the standard version, 6 for the deluxe. [ref: SR2 pp. 240, 256] [sec]

Design Cost: +250 (standard), +500 (deluxe)
Weight Factor: +6kg (standard), +8kg (deluxe)
Conceal Factor: -5 (standard), -6 (deluxe)
Max. Rating: Deluxe
Space Used: Under or Top

Improved Gyro Mount: An improved variant of the Gyro Mount. Recoil Rating is 5 for the standard, 7 for the deluxe version. [ref SR2 p. 280] [sec]

Design Cost: +350 (standard), +700 (deluxe)
Weight Factor: +5 (standard), +7 (deluxe)
Conceal Factor: -6 (standard), -7 (deluxe)
Max. Rating: Deluxe
Space Used: Under or Top

Shock Pads: Restriced to firearms that have a stock only, shock pads are tough pads attached to the butt end of the stock to help absorb some of the recoil.

Design Cost: +5 / level
Weight Factor: +0.10kg / level
Conceal Factor: +0
Max. Rating: 2
Space Used: Stock

Internal Mechanisms: Internal Recoil compensators are such devices as hydro-pneumatic pistons in place of spring coils. Exact system is left to the designer.

Design Cost: +35 / level
Weight Factor: +0.25 / level
Conceal Factor: +0
Max. Rating: 5
Space Used: None

Targeting/Interface Design Features

Cybernetic Interface
Smartlink Level 1: Feedback circuitry that introduces a crosshair on the user's retina to indicate target. Allows firer to "walk" fire safely around friendly targets. Most manufacturers conform to the ADVAT.228 protocols, allowing for maximum compatibility across manufacturers. Internal model requires the Smartlink cyberware implant for use. External variant is the mounting kit only; Smartlink unit purchased separately. This is a security grade technology.
Design Cost: 10 (internal), 0 (external)
Weight Factor: +0.5kg
Conceal Factor: +0 (internal), -2 (external)
Max. Rating: NA
Space Used: Grip (internal), Top/Under (external)

Smartlink Level 2: An advanced incarnation of the Smartlink I system. Conforms to the ADVAT.328 protocols. Introduces tactile feedback (hot and cold sensations, among others) to indicate weapon status. Internal unit requires Smartlink Level II cyberware implant, however, ADVAT.328 is backward-compatible with Smartlink Level I cybernetic implants. External unit as Level I. This is a security grade technology.

Design Cost: +25 (internal), 0 (external)
Weight Factor: +0.5kg (internal), +0kg (external)
Conceal Factor: +0 (internal), -2 (external)
Max. Rating: NA
Space Used: Grip (internal), Top/Under (external)
Safety Systems: These options are to keep the owner of the firearm safe from another using his weapon against him.
Biometric Safety: The grip is modified to accept a individualized biometric reader which is attached to the firearms safety. The palmprint is burned into read-only firmware which is implanted into the weapon. This requires skin contact to the grip of the weapon. The Biometric Safety can be used in conjunction with a Smartlink system. This is a security grade technology.
Design Cost: +200
Weight Factor: +0.1kg
Conceal Factor: 0
Max. Rating: NA
Space Used: Grip

Advanced Biometric Safety: The second generation of Biometric safety. This device senses the bioelectrical field emenating from the owner's hand. This is a military grade technology.

Design Cost: +350
Weight Factor: +0.15kg
Conceal Factor: 0
Max. Rating: NA
Space Used: Grip

Transponder Safety: A simple two-part device consisting of a worn device and a sensor in the grip of the firearm. If the device is beyond a certain range of the sensor, the firearm will not fire. The typical setup is a watch and a set distance of a dozen or so centimeters. This distance is selectable from the worn device, which can come in many different styles and forms, from watches to bracelets to brooches.

Design Cost: +75
Weight Factor: +0.05kg
Conceal Factor: 0
Max. Rating: NA
Space Used: NA

Imaging Systems: These are hard-mounted sighting devices for the designed weapon. All will use one of the spaces allowable on the firearm frame. Iron sights are included as standard on every frame. Thermographic or Low-Light imaging systems can be combined with an electro-optical sight. In such a case, use the Conceal and Weight Factors of the Thermographic or Low-Light system and add the design cost of the combined devices. Such devices can act as either on demand.
No Iron Sights: This option removes the built-in iron sights. This reduces the profile of the weapon, making it more concealable at the expense of accuracy. Targets beyond Short range suffer a +1 TN penalty for each level (+1 for Medium, +2 for Long, and +3 for Extreme).
Design Cost: -5
Weight Factor: +0
Conceal Factor: +1
Max. Rating: NA
Space Used: NA

Optical: Standard non-reflective, ground glass sights.

Design Cost: 25 (level 1), 40 (level 2), 60 (level 3)
Weight Factor: +0.25kg
Conceal Factor: -1
Max. Rating: 3
Space Used: Top

Electro-Optical: CCD sensor coupled to high-resolution liquid-crystal display. Produces accurate, yet somewhat grainy, images.

Design Cost: +50 (level 1), +80 (level 2), +120 (level 3)
Weight Factor: +0.20kg
Conceal Factor: -1
Max. Rating: 3
Space Used: Top

Low-Light: "Starlight" or image-intensifier. This amplifies ambient light to provide sight in near-dark conditions. Requires some light to operate. Bright light directed at the sight can burn out the amplifier; roll Quickness (4) to avoid. This is a security grade technology.

Design Cost: +70
Weight Factor: +0.25kg
Conceal Factor: -2
Max. Rating: NA
Space Used: Top

Thermographic: Heat sensing sight. Can see in total darkness, but provides virtually no positive identification of target, only heat gradations. This is a security grade technology.

Design Cost: +70
Weight Factor: +0.25kg
Conceal Factor: -2
Max. Rating: NA
Space Used: Top

Laser Designator: Cannot be directly combined with another imaging system, but may be included as an additional option in a second space. This is a security grade technology.

Design Cost: +20
Weight Factor: +0.20kg
Conceal Factor: -1
Max. Rating: NA
Space Used: Top or Under

Ultrasound: Cannot be combined with either optical or electro-optical imaging systems. Inclusion of this option on a firearm classifies the weapon as a military grade weapon.

Design Cost: +100
Weight Factor: +0.25kg
Conceal Factor: -2
Max. Rating: NA
Space Used: Top