SKILLS
Skill | Rating |
Unarmed/Cyber-Implant Weaponry/MonoBlade | 4/6/8 |
Firearms/Rifles/Barret | 2/4/6 |
Stealth/Urban | 4/6 |
Athletics/Acrobatics | 3(4)/5(6) |
Etiquette/Street | 1/3 |
Computer | 6 |
Meditation | 3 |
Omen Interpretation | 2 |
Electronics B/R | 3 |
Armed Combat | 4 |
Background
Alistair Fenix was born to elvish parents shortly after the
formation of Tir Na Nog. From the start he was ostracized by
the elves who welcomed all kinds of metahumanity, for they found
his skeletal appearance an afront to thier elvish sensibilities
and a constant reminder of the horrid possibilities inherent in
the goblinization process.
As he grew older he became more and more detached, even from
his parents. One scientist, however, cultivated his
friendship, curious about the effects of his albinism.
When the elves leaarned of the "research" that Doctor Trevalian
was conducting, they imprisoned him and destroyed his laboratory.
Alistair broke the Doctor out, but during their escape, Trevalian
was mortally wounded. He pressed something into Alistair's hand
and bade him to escape.
The Tir Paladins caught up to Alistair on the borders of the
Tir. They were perfectly happy to see him leave the Tir, but
their orders were to ensure that he would never be able to
return.
Holding him down, the Paladin captain cut off both of
Alistair's ears -- the only real indication that he was an elf
-- and magically rendered it impossible for him to undo the
damage. After roughing him up, they dumped him outside thier
borders.....that is to say, they tossed him off a cliff into
the Irish Sea.
Beyond all expectations, the crippled elf survived and made
it to the shores of England. Friends of the Doctor met him on
the far shore and did what they could for Alistair. He spent
a year recovering there. Haunted by the shadow of the Tir, Fenix
fled to the UCAS, smuggled overseas in a pirate ship.
Fenix currently makes his home in Toronto, a trusted courier, hit
man, and general 'cleaner' for the vampire clans that secretly
inhabit the city.
CONTACTS
Abdiel: Vampire Fixer
Cowgirl: Decker
|
EDGES
Edge | Effect | Points |
Astral Sight | | +3 |
Oracular Ability | | +3 |
Piercing Vision |
Makes liars uneasy |
+2 |
Catlike Balance |
+2 to all balance tests |
+2 |
Aptitude, Unarmed |
-1 to TN |
10 Karma |
FLAWS
Flaw | Effect | Points |
Mild Allergy to Sunlight |
|
|
Color Blind |
Black & White vision |
|
Distinctive Features |
Easily recognizable |
-1 |
Undead Appearance |
-1/+1 to social TN |
-1 |
Mild hatred Tir Elves | | -3 |
Severe Phobia Tir Paladins | | -4 |
Background Troubles (Tir Na Nog) | | -1 |
Weak Immune System |
|
-1 |
Eerie Presence |
|
-1 |
Missing Ears |
+2 Hearing TN |
-2 |
Distinctive Style | | -1 |
Middle Lifestyle | | 5,000 |
Gang Background | 2d6 members on call | 50,000 |
| Arriving in 1d6x10 min |
Fake SIN |
|